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More first person shooter competitions are formed to give players a chance to showcase their talents individually or on a team.
The kind of games that are played at the more popular competitions are Counter-Strike, Halo, Call of Duty: Advanced Warfare, Quake Live and Unreal Tournament.
Many online games, especially MMORPG, create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.
Traditionally, researchers thought of motivations to use computer systems to be primarily driven by extrinsic purposes and have designed these systems accordingly; however, use of online games is by intrinsic motivations such as fun, relaxation, competition, achievement and learning, which considerations must drive their design.
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Competitions have a range of winnings from money to hardware.
Expansion of hero shooters, a subgenre of shooter games, happened in 2016 when several developers released or announced their hero shooter multiplayer online game (Battleborn, Overwatch, and Paladins).
Popular RTS games with online communities have included Age of Empires, Sins of a Solar Empire, Star Craft and Warhammer 40,000: Dawn of War.
A specific subgenre of strategy video games referred to as multiplayer online battle arena (MOBA) gained popularity in the 2010s as a form of electronic sports, encompassing games such as the Defense of the Ancients mod for Warcraft III, its Valve-developed sequel Dota 2, Heroes of the Storm and League of Legends.
A similar feature exists on the Play Station 3 in the form of the Play Station Network, and the Wii also supports a limited amount of online gaming.